I just got Substance Designer yesterday, loving it. But I can't quite figure out the renderer. height maps don't seem to have any effect. as well as when I try to use a spec/gloss pbr workflow, the spec and gloss values seem to have no effect on my material. I'm sure its just that I've toggled something off/on somewhere…
As for me i'm using Unity (Shader forge, PBR) and i use the Spec/Gloss workflow, Insted of thinking "specular" like before think of it as "Reflectance" (how much light the surface reflects. Gloss is just an inverted version of a roughness map (different shaders use different maps but it's the same thing). Take a good look…
Thanks man! Took me around a week with hours taken here and there. I had to learn how to plug different substances together and it was the first PBR prop I've done completely inside SD. I also lost the better part of a day wondering why some bakes weren't working properly only to find out it's because I exported my hipoly…
Josh, your tiles are awesome, maybe a bit too wavy when looking at them on the plane. But the diffuse is flawless ajester: Maybe look at this tutorial by Richard Piper it could give you a base to work with…
You can do whatever you want. However working from scratch in Designer allow you to easily reuse some masks multiple times. For example if you mix wood and metal, the mask used to differentiate their color in the diffuse can be used for the roughness too. It's just more convenient. You can of course start from you baked…
Thanks for the precedent Tutorial and really looking forward to the next one Rogelio. I have a quick question if you don't mind. When you're building your height maps, do you have a particular setup to test them (external software, specific shader, etc. ) or do you only use the PBR shader with the relief cranked up? I…
I'm about a week in to learning SD and iv'e surprised myself with how quickly iv'e been able to pick it up. I do have a question regarding height/tessellation. I haven't been able to achieve the amount of height or concave detail iv'e been hoping for out of my normal map. Iv'e seen some great work here of bricks and cracks…
Previewing height maps is alot easier and looks alot better if you go to your material options in the 3D view and go to edit, and change the height value. For me it was defaulted at 0, so for the longest time I just assumed it didn't work. Now this has a slight effect on the PBR material renderer, but I advise switching…
To add the Jerc post. Yes Substance can do the same workflow as the Order. The only bit is that cool blending will happen in the shader aspect not within substance even though in substance you can get your tiling but it will still be restricted to 1 to 1 map like 204x82048 etc when the whole material blends is complete.…
Hey guys, I've just started playing with substance designer, I bought it in the Steam sale over Xmas and I've got to say I'm loving it so far and looking forward to it's potential :D I've been having some trouble with crashes though, or at least I think I've probably misunderstood something rather than problems with the…