Yeah the height to alpha in the default node is pretty annoying, i just strip it off with ab RGB-A split node. Also I just got back from a month off, I'll probably submit some stuff here too :)
Hi Shriken, I personally believe that the fewer nodes you use,t he faster it'll render, the easier it is to read (and if you want to change it in-engine with the substance plug-in for unity or unreal, fewer nodes will make it go faster I think). If you are using several identical nodes, you might as well draw more lines…
Hi, I can't able to get the desired result with tile generator, splatter, sampler etc. Every time I am using these nodes, input shapes get intersect or overlap. Should I need to make a custom node? Please help.
Thanks Uzziel, that worked :) I just love how much you can create with FX maps and how much variation and randomness you can add to it. Crazy nice! Edit: Another question. Am I wrong or does the random node not work inside an integer function? I have went over my logic and I can't find whats wrong with it, other then the…