The random seed of the "Pattern" parameter is static in Substance engine, so you need to do it differently. Btw (just so you know :) ) if you need to do this kind of random for another parameter, you can cast a float to an integer. This way you can do a random on a float between 0 and 4 for example, cast it to an integer,…
Quick question about the Multi Material Blend node. It allows you to assign colors for materials 2 and up but not for the base material. I assumed it didn't really matter as long as you set the material channels to the other colors being used in the material ID mask, but I don't like assuming things. I'm usually wrong. Now…
Hi @capone ! I think I got something here: The thee first "tile random" nodes are identical, except one is random grayscale squares and the other two are mirrored gradients. - I blend the two gradient patterns with "min (darken)" and then level the values to the full 0 to 1 range. I then multiply the random grayscale…