My first fully procedural sand brick texture (or whatever those yellow, tightly packed bricks are called): It took me a while to realize, that instead of doing everything at once, all I need to do is to create library of base substances (colored B&W spots noise) and then just start randomly connecting noises with level,…
Thanks Josh! :D Things I still want to tackle on this one are the more porous like smaller details for the brick, like grains of sand embedded in the brick like you see sometimes. Add an option for "casting" marks like indents or patterns, make the mortar stand out a bit more, and make the roughness pop a bit more. After…
Been playing around with SUBSTANCE and here is my attempt at some procedural bricks. It needs improvement, but seems a good start! What you guys think?
Not necessarily hand painted, although I'd like to try that in the future, but definitely stylized. Are you saying I need a sharper transition from the mortar to the bricks?
sweet will give that a try , another question, i cant seem to find much info on the difference node, i heard i could use it as a mask to split out say a grout from a brick to make a mask , but not 100% sure of the proper way to use it. doesnt even seem to have the tool tip hints that most nodes have -- ok think i figured…
as people jumping to fan pattern, I would love too pretty tricky to get evenly spaced brick, my method almost exactly the same as jet_pilot http://www.polycount.com/forum/showpost.php?p=2291158&postcount=1646 my next goal is to calculate the repetition to squeeze out the pattern amount in one texture , so i can get bigger…