UPDATE Scratch that everyone, Andy has responded and all is working now! Appears my first support mail got caught in their spam filter for some reason. If anyone else is experiencing the same issue using 'save link as' on the download button should fix it. - Hello everyone, This feels like a bit of a theme for me now as…
@tmighty Sure, the thing to remember is that Knald can only see the UVs that are within the 1001 area (the light grey square in Blender), so whatever you want baked, and only what you want baked, needs to be in there. 1) First things first we need to head over to the UV/Image Editor window and assign an image to the mesh.…
1. Yes that does the trick thanks, now I can zoom into my model slowly. I did notice there is some kind of bounding box though where I couldn't get close to a model I exported with a ground plane? 2. A stack of colour to normal with real time sliders for tweaking each separately. I often find I will export 3 greyscale…
BAC9-FLCL, what you say is true, no doubt. However, I'm pretty sure that there are plenty of artists out there that just starting their careers and don't have any earnings yet, because they're learning and work on their portfolios to get their first job. Additional thing to keep in mind that in developing countries even…
Thank you for the reply metalliandy. Another suggestion: Feature that also exists in xnormal is the ability to scale the meshes within Knald. For example half of your mesh comes from zbrush and another half from 3D application of your choice. Due to the way zBrush saves files, in my case I have to always scale those meshes…
Hey everyone, New build ahoy! After a few weeks of heavy development we are happy to release another update with lots of new features, improvements and optimizations. We have added support for Cavity and Convexity maps baking as a prelude for the forthcoming Curvature support along with Copy/Paste support and LP refresh!…
Hi metalliandy, I downloaded the demo today to try it out. It's completely real time which blows me away and the interface is easy to use and you can figure it out in 10min. Which is great since there are so many tools needed to create a single asset these days. I would primarily like to use Knald for colour to normal map…
Knald 1.2.1 Released! New build ahoy! Since the 1.2.0 release of Knald we have been hard at work fixing a few bugs and adding a few miscellaneous under the hood improvements. Time for the Knald 1.2.1 Hotfix release! Go to page 12 for details! We are happy to announce the Knald 1.2.0 has been officially released & is a free…
Hey everyone, New build ahoy! After four months of working behind the scenes we are happy to release the new Knald Beta! This release is huge with a massive upgrade to the 3d preview with all new IBL & PBR support (Metal/Smoothness workflow), Material ID support added to the baker, MSAA support in the 3d preview, NGon…
Knald 1.2.0 Released! New build ahoy! After six months of working behind the scenes we are happy to release Knald 1.2! This release is huge with massive upgrades to the mesh loading system (read below for details), including support for baking Bent Normals, support for the Stanford .PLY file format, additional options for…