Nice. Hope 2.05 will be released soon. Few comments on vid: 1. Translucency and shadows, why not to premultiply them? (i.e shadow will be affected by translucency and vise versa...) 2. Fuzz map look like plain fresnel to me, but actual velvet shader works slightly different (well, maybe just my imho) 3. Cornea is perfectly…
--E-- the dropdown list is still there, just click the 2 triangles on top of eachother to the left of the sky name. For custom images, just save the sky as .tbsky in toolbag in the default sky folder (might have to give yourself write access on the folder), and your custom HDRI will be in the list.
Yeah, we've got a few more things we would really like to add to make Toolbag more powerful for environment artists, hopefully we can all the cool stuff in at some point. The scale mesh is roughly human sized, I think 2 meters tall.
So I can't find a place to ask questions about toolbag 2 errors. So I'm just going to post up in here. Using xNormal to bake and xNormals tangent space to view my maps in toolbag, but they are displaying broken in toolbag and correct in xNormal. The image below shows rather harsh black tips on the ends of the spikes on…
Thats an interesting idea, I will add it to the suggestion list here. Thanks! Sorry, but the debug render modes have not yet been added back in to Toolbag 2. Unfortunately we do not support particles of any sort at this time. If we do add particle support, it will like be sometime in the more distant future.
Ok, so I just bought toolbag 2, I don't really know much about advanced rendering and shaders. Do I need to do anything different with albedo and roughness maps than you would do with diffuse and gloss maps to get best results? Any resources I should look at?
Some things I noted : --- It would be nice to put in the title bar of Toolbag 2 an "*" (asterisk) like other software do when the file/scene has not yet been saved. Currently I use CTRL+S a lot because I never know if my changes are saved or not. This seems important by the way as there is no warning when you quit the…
Hi, I've got a question about the materials in marmoset 2. I've got this project at work, were making a game and using vray to render light maps. Since both marmoset and vray use a physically accurate workflow would I be able to make my textures and materials in marmoset and simply copy across my settings for use in vray…
Loving Toolbag 2. Feature request! Can the Capture screenshot command set the resolution to 2x, take the screenshot, then turn off automatically? I have an old computer and setting the resolution to 2x almost makes Toolbag2 un-useable and it becomes difficult to navigate the menus to manually capture a screenshot of my…
I'm not sure if this is a bug, and also not sure if it has already been reported, but it's something annoying nonetheless. If you activate depth of field on the camera settings and use Add Transparency, everything gets blurred, ignoring your focus distance. It doesn't happen with other Transparency modes. Here's an image…