Very cool! I'm excited to see that Marvelous Designer is being used more. Did you use MD for all of the cloth parts? May I ask how you made the boots? Did you have a base mesh and then simulate the cloth on top of it?
Hi! For now, when you paint, only 1 texture set is available (due to performances management). To start from existing maps here is the process: - Import your bitmaps (File>Import bitmaps or add them in the project when you start a new one). - Create a "Fill layer" and click on the channel you need to fill with a bitmap…
Maybe I am a bit wrong about what you mean, but you can do a lot of very good effects using curvature maps, position maps, world space normal maps and so on. And you can bake those maps directly in the Designer.
The cage system works by matching UV coordinates with the low-poly, if the UVs of the cage overlap you will have an incorrect bake. If you need to bake multiple texture set with different cages, you will have to use different cage files. We are looking into improving that however.
You should actually probably use the Normal blending mode instead as Replace will replace the height on the whole texture and not only where you painted.