Usually a character will be modelled in some kind of T-Pose or similar, UV'd and textured. Once that's done, the artist poses it with a rig or a pose tool in something like Mudbox/Zbrush (it would be counter productive to pose the model, then UV/Texture it.) I guess the other form is current/next gen texturing, if I can…
Submitted my entry to the Sketchfab weekly challenge (#GameBoyChallenge), having went with an antique wooden style. I experimented with using Zbrush first in an attempt to sculpt a detailed wood texture onto a high-res model, then used Substance Painter to bake some texture maps including the normal map to get the starting…
I love everything about this thread. I had a blast painting a texture for a change and found that doing non-character work was pretty fun too. I wanted to practice painting lighting as well as describing a few common materials, Wood, Stone, Metal (a bit). All in all, I'd say that I've put about 8 hours of work into this,…