Here is a handpainted (PBR) weapon that I made from a Wildstar concept. Rendered in UE4. Please give me feedback as I still need to improve alot :). 4k textures Color/Normal/Gloss/Emissive
Tahm Kench in WonderLand Skin fanart I made based on Leon Ropeter's Concept: https://www.artstation.com/artwork/dVmKJ Check out More render and breakdowns in my artstation: https://www.artstation.com/artwork/ZNOxG model
This started out as a study/challenge to paint and render hand-painted stuff in ZBrush [It is based off of a character concept for Brink]. And I procrastinated more than I’d like to admit, but now it's time to call it done, :p -Sudhan
TUG BOAT A prop I did for my GA275 class with teacher Don Ott Modeled in 3ds max, textured in substance (AO baked in Max) Renders done in Iray. model Project-Based on Art by SiChen Lin Thanks for looking
TUG BOAT A prop I did for my GA275 class with teacher Don Ott Modeled in 3ds max, textured in substance (AO baked in Max) Renders done in Iray. model Project-Based on Art by SiChen Lin Thanks for looking
This was my submission for the Artstation Ancient Civilization Challenge. My project was based off of Лена Доронина's concept from phase 1 of the challenge. More screenshots and real-time render can be found on my Artstation: https://www.artstation.com/artwork/vXDrE
Hi Polycount!!! I want share this work i did during this 2 days of weekend. I did this exercise for handpainted texture and stylized sculpt! I hope you like it! More render here! https://www.artstation.com/artwork/VdY19g
Hi, it's my first post on polycount;) I made this weapon few days age. Base parts created in Blender, sculpting and rendering in Zbrush. Concept art from original Darksiders II game More on artstation: https://www.artstation.com/artwork/rozQE
Hey everyone wanted to post the blade i'm currently working on to hopefully get some feedback. i apologize for the 2 pictures and also the hanging cloth not being transparent. i'm currently rendering with 3D coat and i'm still learning how to use it
Recently finished a hand-painted comic style environment. It was rendered in UE 4. The assets can be view on Artstation ( https://www.artstation.com/artwork/PnXqy ) in Marmoset Viewer with the texture flats included in the scene. Come check it out, let me know what you think.