Zbrush or Mudbox? Its pretty simple (in zbrush anyway) to control brush intensity's. Hold space bar down and adjust the sliders. If you are using the "Standard" brush for Alphas, set it to drag react (this is also personal preference, but I feel it gives you the best control). You can also just subtract from the intensity…
Here are some of the rocks I did on the project I'm currently working on called "The Witness" A lot less texture work, but hopefully as much personality! Zbrush: Ingame:
Playing around with tiling cliff textures in zBrush, Having heaps of fun doing it too! Been also working on Shaders in Unity3d Link to GifV of the sand shader
Hey! So I've made a tilable rock material mainly using zbrush and photoshop. You can see more at https://www.artstation.com/artwork/Zx3Rw if you'd like to.
First rock exercise I've tried with PBR and Toolbag 2... Actually did this rock using Sculptris... So it's lacking some detail... next exercise will be in zbrush though :)
Not the greatest, but practice makes perfect so I'm doing one a day over Christmas. ZBRUSH TEXTURES INGAME Final Model is only 738 Tri’s. I will be uploading a rock a day but probably wont do it to the extent of this post, maybe one GIF and a ZBrush screenshot next time. I really don’t think people are that interested in…