Hello I have one qustion and it's really simple for you professionals I think :) I read a ton o f guides and all that but I just can't understand why do you sculpt ultra-detailed model in zbrush per say or some similar application, when you have to scale it down anyways, basically I created a 1500 triangles ward (more…
Hi everyone, is there a way to import the smd files into 3ds max 2015? I can't load the models. Also curious how to get them into zbrush properly. This workflow, coming off of messing around with unreal engine 4 seems archaic :( Thanks for any help. (I skimmed this thread, I may have missed it, sorry I'm new)
I'm not sure, have I? My base texture looks like this while my mask 1 (metalness, or should be) looks like this. The second mask is basically the same but color scaled to orange/yellow. Does it have to be UV-perfect? I just used the magic wand tool to select the different areas. There's no problems when attempting to…
Hey, does anyone have anything that can help me with rigging a shoulder item for Brewmaster? Weight panting pauldrons for him is proving to be a huge pain in the ass, so if anyone has any tips or can provide me with smd files for his existing cosmetics that's be great. @Mataata Have you done the shader mask pictures…
Does anyone have a guide on how to properly connect a weapon to the hand to properly work in game("This model should primarily be bound to the bone: LWeapon_1") or just to copy the existing string from the stock weapon? I've never done any rigging so I imagine this will be a challenge. Using Maya. I've tried doing a "Bind…
Tnx for the reply! So that shader thing is only for creating that optional marketing image, cause render engines in blender don't show model as it would look in the game, but other than that, you can make item with blender with no problem that can be accepted in to shop? Blender it is then! :3 I will get me a tablet then,…
Quick preview: Either use the Dota 2 Maya Shader (can be a bit inaccurate at times but fantastic for quick previews) or Marmoset Toolbag's Dota 2 shader. Other than that, the usual workflow nowadays is to make all your assets, export your models as FBX, your textures as TGAs and use the ingame importer. The guide you're…
Does anyone have a step by step of their entire process for doing a model or a set past the concept stage, from opening it in maya for the first time to importing in the game? Been studying Zbrush for the last month or so, but I am still having issues importing assets from Maya and figuring out when to do the little…
If you will download any hero files from the link that i posted before you will see that you will have inside the model folder 3 other folders : maya,fbx,smd. You can open the .ma file from maya folder directly with maya or you can import into a scene the fbx files (in order to do this you must activate your fbx plug-in…
You can bake on your own into Substance painter, and you can also bake by mesh name which is a great feature that I am still trying to learn how to use it accordingly Here is a set I am working on all baked in substance. The handpainted texture was doin in photoshop and 3dcoat but all the masks were done into substance…