This is a good and helpful thread. Thanks for this. I am making a character, with long hair using planes and I'm not able to get good results. The diffuse and normal maps don't look bad, but the specular just kind of looks white in most parts and won't shine at all in some areas of the plane no matter how bright I make…
Hello, I'm trying to accomplish this glossy (varnished) wood material in 3ds Max 2014, and is I chose to incorporate the nails in the texture (I now regret this however, but I was a complete beginner when I made that decision). This means I need to have different values for these two types of areas. It worked well as a…
Thank you very much for all the helpful info sir. Up to now on all my vehicles I've been starting out with moderately high spec and low gloss maps. Heavily emphasing scratches and scrapes in both maps as usual with bright values. Dirt as dark with heavy variance. Also I usually divided the values in quarters of 0-255 in…
Hey all. Need some help. I'm trying to get the textures on my Iron Man the way I want, but struggling. In Iron Man 2 the textures at one point are all dusty, and I really like the look. However when I render out my stuff the dusty parts just looks like non-reflective areas of the highly reflective gold alloy. Any ideas on…
Yeah man! I was going to say your styrofoam is awesome as well! I want to sculpt something like that. Recreate an entire object in various sized spheres, Dynamesh it, then CLIP ALL THE POLIES. :D Anyway. Dual purpose post here: One, to help people with carbon fiber (Assuming the result I got doesn't suck). The other…