RogelioD I liked your take on the pillars I agree its better than doing a standard cylinder. Yeah its very temporary as I'm thinking I'll do a general dirt texture for decal or blending so I'll replace it at that time. I might actually sculpt some of the stuff stuck between the cracks if I really want to like rocks and…
I found out everyone likes to imgur, it's simple, easy, and effective. You can drag/drop images onto your images page and it uploads them. @Zarakun: Thanks for the compliment. It feels like I'm doing something right. Took me a while to figure out how to polypaint tho, zbrush is sooo confusing. Believe it or not Mudbox is…
Woah lots of progress, I would take a look at your paving slabs as they look too much like clean patio slabs throw in some subtle overlays, splotches of moss roughly the same colour as the plants, cracks and minor colour variations to make them more 'grounded' with the surrounding scene these ones look like they are pretty…
Right on, thanks! *edit!* - Wow, holy crap dudes... I just finished going through all 16 pages, and this stuff is fantastic! @Carter - I love where yours is going... such a great style. Alright, time to get started--got to play catchup a bit. Does anyone have a good rule of thumb/tutorial for setting up Maya units for UDK?…
Last update of February. Arranged everything I have so far in UDK with some placeholders. Sculpting the gate right now, using a lot of Indian symbolism, but haven't gotten very far with the sculpt so there isn't much to show. Going to tone down the green on the walls like Arctic Furnace suggested, it's looking like…
You guys are sooooo fast -__-" I spent so much time trying to calculate right proportions with photoshop vanishing point function based on the 96 units character reference. However, I noticed that the first person view under udk is something like 128 units high. Sorry for my noob question but shouldn't we preferentially…
And if you have issues with getting the scaling correctly from the concept, and is using 3DS Max, benji wrote about a script which can help you get the right camera and setup: http://www.polycount.com/forum/showpost.php?p=1764266&postcount=28 I used it myself, and its really good, made it so much easier to get the blockout…
Yeah, there is some 'cheating' in the picture. For example it looks like the statue and block in the water is in the middle, but it really isn't, its more to the left when you make it in 3D. Plus the top part, the hole, I would personally have designed it so the hole was the same shape as the water and just above it, but…
So finally I've managed to get home after spending the weekend away and I can see that people have wasted no time in getting going with this challenge. Bit nervous [not sure if the right word ?] as this is my first time doing this, so very much a noob; but I'm all up for challenging myself and hopefully learn plenty.…
Yep thats what Im talking about giving crits so early since alot is still in progress. RogelioD : Great high poly the base has great detail but still looks to clean on the main body. cmtanko : same here , I will gather a good amount of progress and assets completed before posting anything. Steen : Maybe I was seen things.…