New Article #13 Assassins Creed 3 - LoD Blending Simon says 1. Please don't oversee, that I answered everyone on in the last post of page 2. I don't want that people think i didn't noticed them. :) 2. Thank you so much for all the comments. I'm really happy that you guys like what i write. Most times people weren't really…
bb0x I use Windows Movie Maker Live (not the old one) and VirtualDub or Video Editing. Man, first of all, thanks for making this video! Soo cool! And the tricks are awesome. The tank tracks are just UV...i'm not sure. I mean the look pretty sharp when they stand still, but when they're moving, they get blurry. Like it! If…
mikiex Originally i planned to talk about your tech example in the new article but i didn't understand it completely and maybe its better to make a new article for this issue. It seems to be really interesting. These shader toy things are sick :D Tamarin Thanks man! Intereting that you displace you sphere...but shouldn't…
Sorry guys, i have another question. Couldnt find anything useful in google. Its a bit weird. Originally i tried to invert the green channel of the texture because in the TexCoord node the darkest corner is up/left and in my texture it was bottom/left. Since then i got weird results. The i made the texture like it was, but…
First of all: Thank you NEOX for the solution. I added it to the article and made some additional example pictures. Zwebbie Then you should checkout Halflife2. It uses detail maps also very much. And of course Unreal Tournament 3. And to your suggestion: no, it's done like Neox said. Checkout the added explanation in my…
Glad to be able to help! The DK2 talk reminds me of another late Bullfrog game with two nice tricks, Populous: The Beginning. First trick was the terrain appeared to be a globe but really was a grid. The trick was accomplished by deforming the grid into a parabola, and perspective did the rest. The second trick was simple…
Kurt Russell Fan Club Hehe thank you! Glad you like the anims :,) alfalfasprossen Good to hear man! Eric Chadwick Thanks Eric! Ravenslayer Thanks you for taking the time to read through all this stuff :) Computron & throttlekitty <3 u 2 Bek Thanks! I changed all the stuff you mentioned! :) cman2k Thank you! Time to get…
UPDATE I added a link to my 3Ds Max > Doom 3 Modding nodes and a link to a reddit discussion about the article. MightyPea Thanks for your reply! Oh, the effect video you posted is sick! Like it very much...why didn't we see something like this in some games...hm maybe becuause there aren't that much space games...but looks…
Sorry for writing so late. I'm a bit sick and of course, i thought about this Reverse E. stuff - i mean in the legal way. On the one hand i'm not in USA so the DMCA shouldn't be valid for me. But of course we here in germany have our own laws and i found a nice book where i want to have a look into. allaze-eroler Great how…
Simon, all the screenshots you present come from the emulator right? So unless someone looks up what the original hardware was capable of, we don't know 100%. As you say it makes no sense if the depth-buffer was lower res. Maybe the emulator decided to visualize the depth-buffer in lower-res to make it pop out more? Maybe…