your edges seem too tight to display well once baked to a normal map. also what enginer are you building for ns2 spark or just udk or something like that
I have been neglecting some of my portfolio pieces presentation (too much alliteration there). Here is the updated shot of my Viper Mk II inside Unreal Engine.
i think thats way more complicated than just adding 2 smaller ones, its not that they are expensive or anything. i'll just have to carve a bigger whole out of the propeller base and there is enough space for this :) Also i don't want to stuff the exhaust too much, i am only going to do one printable solution but 2 prints,…
@Fightpunch - looking awesome dude! I love it. Managed to get some work done on getting the Rocker cover baked out and into the engine, cross posting from my thread - Cheers dudes!
It's just about adding tons of glow-planes everywhere. But the explosions are all hand animated in photoshop, so those are a bit trickier. But yeah, everything works good an simple out of the box - super awesome engine.
Awesome stuff on here as always. This site is VERY inspiring to me. I may do some fixes here and there, though he's basically finished. This is Ness. A Bounty Hunter. Tri 37,756 In Unity game engine.
Several hundred thousand years ago I posted the High Poly of this guy... I finished him a couple of months ago, but never posted him and decided I should! So here's my finished CEC Engineer!
@lonewolf: that grip is beyond sexy. Great work :) XPost http://www.polycount.com/forum/showthread.php?t=124371 Started work on a borderlands style environment that will be created in the Borderlands 1 Engine, and be playable, Complete with new weapon and grenade mod ^^
Cross posting from my art dump thread, hoping to get some feedback. http://www.polycount.com/forum/showthread.php?t=123636 here's my latest work, the Fox Engine Office Remake. Glock 17c Surefire Flashlight
Been working on this one for a while, still WIP: To do: replace some of the ground textures as they are the ones that come with the engine, add variation to the temple itself (at the moment it comprises marble, gold and stone materials that are overlaid with individual normal maps for the parts)