Finished the body of the model I'm working on, later i'm gonna build the armor on top of the body, im thinkin of something like the engineer of prometheus and the witchblade
Worked on a DOTA2 armor set for a pro league: Workshop link for more shots and a video showing how it changes depending on how many games the player views.
@jkuo: Looks awesome. I like what you did with the spec-map on the chest armor. There's a really dark shadow between the legs, maybe go easier with the AO?
Neox, those beards are awesome :) Been re-watching Game of Thrones and working on some medieval/fantasy type dudes, clothing and armor is all block-in stuff. the Swordsman: the Deadman:
Got the highpoly of the car pretty much done besides a few tweaks here and there. I started blocking out the armor, scifi, and stuff around the car today. Not happy with the design yet.
spitty- Insane render and model. cg18- Cool biker dude. What are you using to preview normal maps? love this site, always inspiring. Great work everyone! :thumbup: Organic armor:
hey future fiction!-she came out really nice, one thing that you might be able to quickly get on that could improve it a bit is to break up the noise on the metal a bit, typically armor esp will get naturally polished a bit by wear and tear away from any seams or creases. When metals have a uniform wear they tend to look…