Hi, I have time today so I decided to write something what could help you to make ddo better. I used ddo for a couple of days so I got some experience and find out a few bugs ect. That was my project in early stage: Problems: -import of .obj: -viewer is unable to view more that 10 000 triangles? My model had 36 000 and I…
You gotta put the details to the specific material defined by the colour map. If you put detail thingos in the Environment tab, it applies to the whole texture. +1 to using Marmoset as my previewer, although it REALLY annoys me that I have to manually put the gloss map in the alpha of my spec for marmoset, annoying…
Should we be rendering out our color maps with anti aliasing? How does dDo handles its selections in this case, as the colors end up interpolated? How does nDo bake out its selection maps? How interoperable is nDo with dDo? Any special features in this regard? Also, should we be baking out our normal maps in Unity tangents…
Thanks Bertmac and snoops3d for the reports. This really baffles me! Just for me to better understand what could be going wrong, feel free to try these steps and let me know if they affect the issue in any way: - Select the dDo PSD document - Make sure dDo is hooked up with the document by pressing the refresh button at…