Klash-120 - What engine is this?It looks like Cry engine to me. Btw this fabric (or i dont know what it is) in your wall panel material looks a little strange to me. But +1 point for the vertical cylinders between the panels :D. Currently only you made it. Your AO looks too pixelated and strong to me. Bertmac - Np man. I…
Nice tut Bonkahe thank you so much!:)a few perception about your scene. The player looks very small compared to the walls.This means your scale is need a little work. I had this too, but fixed in UDK with scaling down everything to 50%. As i see, your scale is mostly the same as my old one,so scale it to the half or…
Bertmac - I personaly not love this "make a texture and tile the model onto them" because if i bend the model for example, the texture will be bended angularly. Plus with this workflow, you dont have normalmaps for the edges of your geometry, so they will be sharp because of the smoothing groups. First I make my highpoly…
Thanks CDeniz For answering that, it looked like you had some game engine shader or something/ @Klash-120 look cool dude i just think that the technical plate need some more depth, i mean right now it looks like you just baked everything on a flat plane.
@Obscura, atm I have a million things to do, but I am focused on environment art, you could say character art is my hobby. Edit: Since some probably don't know how, I'm gonna drop a quick tutorial on how to get a base for a diffuse texture (something to work off of). And yes I know, I could probably bet money that everyone…
Thanks again Obscura, like i said that also how i do it. its just like a standard unwrap. And sorry but i really don't have those problems on the edges. the only thing you need to do is to extrude you edges like this http://www.philipk.net/tutorials/materials/stonerock/stonerock.html Works perfect