I think you should try experimenting with this a bit, you seem to be getting wrapped up in technical information, much of this should be apparent if you try. Some more info: 1. average normals in xnormal would override your mesh normals, you should not do this 2. you can use hard edges wherever you have uv seams, you don't…
First up, thanks for taking the time not just to write this awesome post but also for hanging around to answer the questions of us mere mortals. I've been battling the finer points of hard surface normal maps for years and years and, like you say, the amount of miss-information, general cluelessness and sometimes even lack…
A lot of useful info in this thread! I do have a question here. I don't have model with myself here, but i will try to describe what the model looked like and what was the problem. Take a look at this garbage container: http://wakelydisposals.com/ESW/Images/IMG_0005.JPG?xcache=2216 I was doing something similar to this.…
Of interest to most who will read this thread, I wrote an extensive tutorial that covers this topic and many other common baking issues. It's geared towards baking in Toolbag, but most of the Basics and Best Results sections apply universally. Check it out on the Marmoset site:…