This is my second submission to the Steam Workshop for Dota 2. The Silencer Hidden Talent set was wildly successful and this one has been a long time coming. I really went out of my box by using Zbrush to do all of the sculpts for it. I learned so much working on it and all the time spent was totally worth it. As before I…
Discover Blender Game Tools Download it's free! http://linko.projects.free.fr/gametools.zip Topic on polycount: http://polycount.com/discussion/174302/game-asset-generator-for-blender-the-fastest-tool-for-game-asset-creation-free#latest Bored of spending countless hours to finish a set? Discover my Game Asset Generator…
So, I have incredibly small amount of knowledge in modeling and creating items in general, but i have just really enjoy what little experience I have so far in modeling. After about a year now of depression and getting help, I am able to motivate myself to start modeling and animating, etc. As for my first little practice…
Concering Vlad and beetrootChan: I really can't find the Naga set online. Am I wrong in thinking Vlad never put it up in the first place? I don't know all the details of the situation, but I honestly can't find any set made by Vlad for Naga. Again, I don't know all the details, but I want to assume that there is just…
About dota cinema, just a wake up call, but for those of you who are complaining about Dota Cinema, you are just lazy communist, and want the workshop to provide equal publicity even to the people who are not working hard enough to get it. You know, Dota Cinema didnt magically get 600k subscribers out of thin air. They put…
Finally my morphling mask is done :D Concept: (For Spring 2014) This item is based on Morphling's main ability to morph his agility and strength stats. It is represented with two horses facing each other, both made of gold however the left known as the mask of Strength is red with the word Strength etched on the mask in…
DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…