Some heroes haven't been broken down yet. Valve haven't decided the triangle limit for the different parts (like helmet and such) and haven't made the model completely symmetrical. So in short, the heroes aren't ready yet.
Edited the above list to cut down on those who already have decent-quality set submissions. All of the above are either lacking a presence on the workshop, or are lacking in quality submissions. I think to make it interesting, maybe consider doing a random pairings challenge with one hero each? Still don't have time to…
TextureScroll { texturescrollvar $baseTextureTransform texturescrollrate .2 texturescrollangle 70 } https://developer.valvesoftware.com/wiki/VMT Source doesn't use UV coords, but the texturescrollangle will cause the texture to scroll on a diagonal x/y axis, 0 is diagonally to the left and 90 is diagonally to the right.…