You can't. The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house…
So I've made some changes to my staff. Primarily making it longer so the skull won't look huge when scaled to the size of his old staff. Quick question. This might just be me doing it wrong but I can't seem to decompile any lod1 files. There's 2 files that's called lod1 but they are the same as the other files and I'm…
Hello again, guys. I have redesigned helm piece, to make visor not so reminding about Skyrim. Please check it out. And also, i also mentioned that this set is missing for some eye-catching thing, so I desided to add a huge skull on his back. Not sure about how to get all this shoulders piece into 300tris but I want to try.…
Whew, finished the high poly for this set. I decided not to go with the previous head idea, I'll make that later separate from this. I don't want to compromise a whole set with one weird item out of five. The hardest and also most fun part is behind me now, the rest should be easy to autopilot through. I sort of Chinese…
@jwest: Great axe, but why put it on tidehunter? Doesn't really have a nautical theme to it. Seems like it'd be a perfect match for beastmaster, especially if you modified the skull a little to be more of a cow skull. He's not modifiable yet but i'd imagine he will be in the near future considering he recently got a…
@Spudnik way earlier: Thanks! =) Finally gotten myself some time to continue onward with the idea I had and now it looks like this~ I'm sort of still trying to figure out what to do with the head as well as arms. The skull on the headgear doesn't seem to be the way to go as it is, not sure if I should do something similar…
I assume you will have some part to the back of the belt slot too, looks a bit breezy back there. Make sure you don't get too ambitious with some of the slots you have there. Witchdoctor has quite low allowances for his LOD 1 specifically the; Belt - 250 Back - 300 Head - 250 The negative space in the skulls means you…
hey guys! I am trying to change the death ward look for my new witch doctor set. I export the files like usual through the dota client, the mesh and animations is working but no particles. My plan was not to change any particles from the original death ward so wanted to keep the skull and glowing orbs but they are gone.…
I think its preety clear and simple . From what I understand we can use -goat/ram horns -chinese new year stufs like : chiense lamps , gold coiins , etc -chinese arhitecture /shapes - collors like deep red and gold -goat/ furry armors (winter theme ) we cant use goat skulls tho , or any kind of bones . I'm gonna do a goat…
Cool CK weapon. Thanks for pointing out Verold Studio Annuxi, there are a lot of browser 3d embedding coming out recently its hard to keep track of all of them. Here's my progress on one my Ursa sets, i decided i liked both of the concepts i had, the other one is at about the same state im still working on the skull and…