I am trying to see if I can replace the model for clockwerk's cog in Dota 2 Test. I renamed all the .vpk's to .vpk0's and put all the dota 2 beta stuff in there. If I take the clockwerk .mdl, decompile it, recompile it with Alien Swarm SDK, it works in game (nothing changes). However, if I import the SMD file, stretch a…
I still can't seem to get the in game item preview working. :/ I did the whole thing with the extraction and the renaming and it all seems to work fine up until the point where any items I replace end up invisible. If I then put the original default file back, the normal default item shows up again. This must mean I at…
Wow! That really makes BH look grim! Awesome! 10/10 would buy. I got the testclient to work again (had to reinstall) and snagged some footage from ingame with the mount. [ame="http://www.youtube.com/watch?v=lXqWh-x8nDg"]Valron the frost guardian - YouTube[/ame] Custom particles:poly142: It's now confirmed that by doing the…
@3pwnies, I'm having the same problem. Something strange happened though. I had the model in model viewer and everything but the diffuse was showing up fine. The diffuse wasn't showing up because I had the wrong texture applied in Max when I exported. Once I fixed that though and reimported, none of the textures show up in…
I can answer on the question about the particles. I have managed to get a custom particle in the itemtester. The problem is that could not find any way to align it to position that i wanted, it did not work by adjusting the alignment of the particle in the particle editor. It uses the default skinning, but if you are…
man, dont rush on that! people will never return to your item and the first impression matters a lot my suggestion to you is to get those masks working before submitting make it private and make it better! =] it doesnt matter if your model is awesome, people will vote based on what they see on the workshop page Painful! i…
ok guys, i think there is some missing informations here when you extract the files with gfscape you extracted that version of files but the games sometimes get update, on the test is usually at tuesdays and the beta on wednesdays sometimes that updates changes a lot of things like the one for the helloween, so if you dont…
hey sir paskie my workflow for that is -do the lod0 -open uvs -texture it or at least do some bakes to see if its working -rig, animation and other stuff that you dont need to concern -duplicate de model, rename to lod1 and here the fun starts =] -one window with the uv open and one with the model -start selection some…
Try the particle editor in Source Filmmaker, that one works for me. What mean when i say use the default as a template is that you load a heroes .pcf file in the particle editor and make your own particle effects from one of those. That is the only way to get it in the itemtester. I tried one that i had made from scratch…
alrighty, I am working on these 2 for some bros who shall rename nameless until release. But I really want to get these sets right so please, rip me a new one. The wings need to be feathered.To do so I need to play with QOP color alpha and see if it has transparency. I did a bad texture job to see what it looked like in…