Hey all, i took these screenshots on 18 October 2012, and my staff was working fine, now i tried uploading the same FBX in the in-game test and i get an error saying that tri count is above the limit. is that updates after 18 October 2012 causing this error or is it not faces in maya that is should consider? PLs help…
I can see on your lod0 normal map you have an error in the same place you circled in red on your lod1. A normal map error on your LOD0 will, of course translate down to your lod1. Clean normals will LOD easier than messy/unclean normals. Also I never really give two hoots about small discrepancies on my LOD1 as the camera…