Hello everyone! I'm making weapon item for Beastmaster. I finished low poly model then mirrored (you know what i mean). After that I made high poly in ZBrush and baked normal map. The problem is that around the edges which are connecting mirrored model normal map looks very odd. Pictures: I don't know how to fix this. Any…
7. Revenue Share on Fees Collected on Secondary Sales. In cases where your Contribution is capable of being sold by Steam Subscribers in the Steam Community Market, Valve or the Publisher may choose to share a portion of any game fee, if any, they receive in connection with such secondary sales. The applicable Workshop…
If not for the shoulder piece i would've had a hard time guessing what's going on here. Maybe it looks better in context, but while the bear is okay (though horribly disproportioned), the summon looks too much like a cat (and a courier) than bear. Combine this with looking like a courier and this really breaks the…
@Shock Maybe this video from BoBo will be interesting for you. At the end of it (after 2h mark I think, can check it now because of slow internet connection :/ ) there cool process of creating base texture from normal/ao/directional light shown. Plus there are superb tips for sculpting in general, so video is worth…
Wow so many new sets. One thing that's a bit weird when I look at treasure of molten steel I see 3 heroes that have main theme based on fire, steel, lava etc and a Tidehunder. Even key is painted in a way that shows lava dropping out of it. In my opinion they should put this instead of Tidehuner to hold the theme. On the…
did you offset half your mesh before you baked? that can bork your normals a lot. maya's viewport previews are generally pretty dodgy though, best to check it out ingame first the transparency's cause maya automatically connects the alpha on 32 bit textures to the transparency node on your material. so basically all the…
I tried to combine mask2 and color texture in photoshop to get something similar to actual ingame texture ,then just made a little bump on his back and cut the wounds, after that I tried to color it exactly as his stripes on the back , if you properly connect it to the bones of tidehunter , there won't be a problem , I…
Can anyone who uses Maya help me solve this issue? Occasionally when I apply textures to the models, they become partially see through. It makes modelling exceptionally annoying when trying to use the body as a reference. EDIT: I have solved the issue myself, turns out when applying the texture it the material, it was also…
@KingTomislav: that happened to me sometimes too, not today though. I just checked and the workshop is working fine. Not sure what the cause is, but it might has something to do with the internet connection. @Andyk125: I'm loving that tentacle weapon and that treasure chest and octopus on his back :) that set is looking…
It seems okay to me, the sleeves look a little plain and there is a black line connecting the back item and the back. Maybe you should rework the rig a little. You can also work on the preview image, most of what ive seen, that people like, are item previews that have this flair to it. All of these crits aren't noticable…