[ame="http://www.youtube.com/watch?v=iO6Kaxat4PQ"][SFM] Mac Burrowington - Dota 2 Courier - YouTube[/ame] SFM Round 2, starting to get a feel for it! Mac Burrowington is almost ready for the workshop!
I tried a few things; -Made the flying variant have only 2 large wings, reduced the size of the other 2 (since Puck has 8 wings, I thought making this one look like a 2 winged creature would help seperate it) -Changed the colors from the Puck blue/purple palette to a more teal/green theme
Hi! here is my cooperation with Robo, weapon for Void. We've made 2 variants of texture. What do you think about them? which you like more? 1. 2. Thanks for feedback!
That wasn't what I meant, what I meant was that source 2 comes with a whole bunch of optimizations so if possible transparency will be a normal thing in dota 2. Plus since its a new shader, semi-transparent objects will require more usage resulting in less frame rates and inhibiting gameplay. With source 2, its possible…
this is my QC file $cd "C:\Users\Luca\Documents\Workshop\itemtest"$modelname "heroes\chaos_knight\sword_model.mdl"$model "default" "sword_model.dmx.smd"$surfaceprop "default"$cdmaterials "models\heroes\chaos_knight"$illumposition -13.283 -0.613 143.005$sequence BindPose "BindPose" fps 30.00 I don't know if I'm doing…