It's flat. Could you post some screenshots of your viewport with flat diffuse? Your texture has no depth and material detail, normal seems to non-exist too. Note how the shield has rich highlights and shadows while your sword is just plain? You'll have to create an edge, create some interesting shapes.
Hello all! i'm new in 3d modeling, texturing, ammm... in cg =) But i already create 3d model lowpoly/high poly, make aomap and normal map, color map.(i follow this thread) but i dont get how create mask1 and mask2.. can someone explain.. or give me some link with guid. =)