Taunts are in the chests too. Interesting. I expected some HUDs too, but there doesn't seem to be any yet. Edit: Looks like this chest is not going over well, just based off of some traders I've talked to.
Sure, we may have law, reason and justice on our side but his argument is pretty strong, too: "Before some of you guys try to S h i t talk I have permission for this."
I know right ! i should make it longer , but its ALREADY longer than the original base mesh , and im NOT talking about the handle yet ! dont worry about the size for now , its just a scale away ...
if you are still on this problem , i think resetting xform in 3ds max will solve it. just reset xform and bake it (collapse modifiers) if not then , at least i tried. i get a feeling i can talk to u in another lang ....
Hey guys, finished the nether ward I was talking about some pages ago. Link to the workshop (also in the image :D) I hope you guys like it! (and to valve fix the particle in the next patch as they told :D:D)
It was just a matter of time to figure out about the chinese fireworks! Our ideas are similar and compliment each other. It would be nice if we mix then togheter in one! Hit me on steam and so we can talk better! :)
Can you make hit boxes for an NPC inside of Maya? Or do you have to do them inside of HLMV like it talks about on the wiki? And are attachment points done when you submit the model using the publisher?
The hell are you talking about? That's zombie blood silly. --- That got me wondering, are these Perfect World cosmetics available outside China? I'm not a fan of region locked contents, so I hope we get the chance to collect them!
Guys. Who can help? One comrade did item in my concept, but due to lack of time, he could not continue. He says he can transfer achievements. P.S.: Yes, I'm talking with "google translate" :c
you're talking about this http://dev.dota2.com/showthread.php?t=104119 ? It could be a bug but i don't know how to properly prepare the ward model so i don't have the right to claim something doesn't work on the valve part.