that brew set is fantastic. clickses for the workshopses. for the July contest. fastest item i've ever done. concepted last night. also...curse CK's immovable particle. >:C
I sat down and reworked the axe a bit and I think I'm nearing something I can call complete. I'm gonna sleep on it to see if I still like it in the morning, but chances are I'm ready to move on to the next step. What that step is I'm not really sure, but I'll figure it out somehow. Probably unwrapping the whole thing. Here…
Hey guys, so after wanting to kill myself trying to compile my model for a couple of hours yesterday, I figured I would just throw it up here while I wait for the rage to subside (btw, if somebody could do a short little write-up of how to get models compiled for Dota2, I would love you long time) So here we go, progress…
Need chance size of textures=c valvo lie me, i checked thair textures and thay was 2048 1024 and i made like that, but whan i inject it in game its says need 256x256 =\
oh sorry i think that i write correct, thx for corrected me in next time i will know how write it correct :) i from Ukraine so my English sometime so bad =c
Any C&C for my Tidehunter set? It seems impossible to get rid of some mesh intersection problems due to my design mistakes. I chose to go with it anyway. So, Tidehunter sees some pirates hunting a megalodon. He hunts the pirates first and then goes for the megalodon. He ends up making some items which, hopefully, look cool…