thanks, internal use only at the moment I'm afraid. Forgot to mention the normals of the target (terrain mesh in this case) are first copied to a map channel. I think the vertex colour interpolation using barycentric coordinates gives better result than trying to interpolate between 3 vertex normals, then converting back…
Some more progress: I added 3 types of Curve Clip types. -Action: This uses a pre made script and the Curve Clip calls a function on that script and passes the interpolated value. -Direct Variable Access: this allows you to set a variable on the target object to the interpolated value. It operates on float, int or vector…
-Any version of 3DS Max should work! -It's fairly physically based. Uses various bits from papers I've read up on. -Specular and diffuse are both energy conserving, all done in linear space. -It has a geometry term/shadow based on a Smith-Schlick shadowing function. -Has slots for a ambient cube(irradiance), and a…
I'm not a technical artist but I do write scripts from time to time, mostly just to save myself from "death by momentous task". This time around I got tired of shuffling objects around renaming materials and triangulating meshes when I was exporting to UDK. So I wrote a quick, simple little script that handles that stuff…
Hey guys, great work on here. I'm currently trying to an 80's style post process filter for a demo I'm working on in UDK. Something like what's constantly on in FarCry Blood Dragon shown here http://www.youtube.com/watch?v=VOvBP8cc2F4&feature=player_detailpage#t=292 I really like the imperfections of the filter and almost…
C86G: Because the tangent spaces are different. If it's fine with a shader, be glad. Scanline is NOT what most games look like and shouldn't be used at all for game art imo... Haidda: Sure man, it's based on this guy's work: Dave Bollinger Pixel Spaceships (page died, hence wayback). Basically you just create a sort of…
Cool, I'd like to use a couple of these tools and have some questions. 1. Does the quad edge connect work on a quad with only 4 verts, or does it need to have the incoming edges to connect to? I'd really like to select a quad and have a script create the splits for optimizing edge flow on sub-d, I guess there would need to…
I appreciate the help Kwramm, I'll make sure to poke you if I get stuck. I'm currently installing FlashDevelop, hopefully I'll have a panel made this evening. :) Edit* I thought it would be easier with the installation. If I have FlashDevelop installed, what do I not have in regards to make a Flash panel for Photoshop?…
been working on some tools for my Ultima inspired tile based game in Unity.... - export tiles max script from max to FBX and render 2D sprites to be used in the map editor - bake script to automatically bake lightmaps for a set of tiles for a section of the map - wrote the map editor in Qt/C++. Tiles are organized by…
a series of little documentation pics I created while working on a stage3D (AS3 / AIR on Android/ iOs). Its a tank game like battle city. I did manage to write an export option for sparrow / starling for their bitmap font and sprite sheet in shoebox. A font test For a collision detection I was trying out some ideas I drew…