The device above is now a fully functioning pacman game with 2 levels. [ame]http://www.youtube.com/watch?v=-pZq_VViw3c[/ame] the colors are really washed out in the video :( I made this tonight in about 3 hours. including programing and making animated sprites. [ame]http://www.youtube.com/watch?v=h4MFV-6-v5o[/ame] Its just…
PhysX Toolkit for Houdini: https://youtu.be/yzA-dMCmeok It's a start of bigger project. The end goal is to have (very optimistically, two years from now) complete realtime dynamic solution inside Houdini. On the roadmap are: 0. NVidia PhysX 1. NVidia Flex 2. NVidia Flow 3. NVidia Cataclysm 4. NVidia HairWorks 5. ... plus…
Awesome, thanks dude! I will have to try that out this weekend. I managed to setup my test App to know if it needs to add/update a blob now, and does so properly. Next I want to do the Transaction thing, and look at adding the new items/updating, and then threading the creation/updating of the blobs as you said. I need to…
Step 2: displayed the unique tiles next to the image and color coded the tiles in the source bitmap. its not so fast right now so I am going to optimize the code with more caching and more clever mechanics to avoid loops and calculations. Eventually add a mechanic where it computes area by area with a progress bar - so…
@ kodde :) nice, maya IS fantastic, thought i'd also share my explorations with maya as a game dev tool. http://technicalartlead.blogspot.com/2009/07/ebearmainmel.html i don't have video of it but at the time i had 360 and wiimote support for the ebears prototype in maya, 2 player - wiimote vs 360 controller :) another…
autoClick - you can add an dialog name (e.g. "Relax Tool") and a button name (e.g. "Cancel") and during the script is active it will auto click this button when the specified dialog comes up. If you don't know the dialog name you can hit the "sniff" button and open the dialog and it will copy the name. I save the…
been playing with some voxel scripts: The idea is to generate voxel data (for a flash engine) based on 3d mesh/poly geometry with per voxel texture colors. One script creates a volume of voxels, the other one uses the render mechanic in max to read out the g-Buffer of a rendering and extracting the zDepth values and…
*waves hand* also a bundaberg fan, from the nice sandwich place down the road.. @ keen: fantastic stuff so far man :). When you build up your ai, i would maybe add some stuff to gauge the threat to your ship, as i noticed every fighter went after a couple blue on one side while my ship was approaching a whole bunch of…
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it: [ame="http://www.youtube.com/watch?v=DA91BDeY4BU"]Merging Script -…
couldn't sleep so triangulation happened. I tried ear clipping but it's either unsuited for this sort of shape or I implemented it wrong. I fell back to using the triangle module for python which is a binding to a 2d delauney implementation by Jonathan Richard Shewchuk. I'm not 100% happy with every choice it makes but…