really liking the skinshader ! good job guys @ marmoset :D Does anyone know if there is any tutorial or info out there yet on how to create realistic hair in marmoset 2 ?
Jeff wrote a tutorial on the theory of physically based rendering: http://www.marmoset.co/toolbag/learn/pbr-theory Part 2, covering the practical aspects of art creation coming soon.
Don't know if I'm missing something but is there a way to transfer the settings I had for a shader and post effects from Toolbag 1 to 2 that can give me a good starting point.
amazing stuff. Tested with one of my older assets. I couldn't see any but are there any depth of field options with toolbag 2? I love the ones in skyshop with ddo for renders :)
Gosh. Also some diffuse maps seem to load really bright, any idea what's causing this? it wouldn't be as big of an issue if it didn't happen to 2/6 textures on a multi textured model :(
I'm really liking the workflow for Toolbag 2. :) This was just a printscreen, every time I tried to capture an image it would ignore DOF. Plus the Oculus Rift view is pretty neat. :D
Yay! The freezing bug has been fixed and I'm joining the party! Thanks guys! Toolbag 2 is AWESOME! You all did superb job! Playing with some HP rendering. It's so cool!
I've downloaded and used the trial of Marmoset 1 in the past. I recently tried to download the trial of Marmoset 2, and it keeps telling me that my trial has expired. Anyone else experience this issue?
It's because grayscale outputs from Designer are not read properly by Toolbag 1 and 2. The only solution for the moment is to plug a gradient map node just before your output node, to export an RGBA texture.
I'd like to support the requests for camera animations to do some environment shots, that'd definitely be a really useful feature! Thanks. Been having a great time using Marmo 2 so far :)