Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
Hi! That's a cool bell. A critique I'd make, is that it could use some impression of thickness at the opening. Maybe a bevel at that edge in the normal map would suffice. On the horse I'd say it currently feels too front-heavy in terms of weight/proportions. Keep it up :+1:
Some of the classes seem very similar, and there's only 1 "evil" one. 1 Human 1 Magic Nature plants 1 Magic Nature animals (Cold) 1 Magic tech (Cold) 1 Evil
CenterPivot; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; $Pos = `xform -q -piv -ws`; move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ; YAY it works now. Now to add more to it :)
not the most direct way, but there dosnt seem to be a direct way, so this will do for now.makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;$Pos = `xform -q -piv -ws`;move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ;
4 assets for tidehunter 1 set for drow 1 set for rikki 1 set for clinkz 1 set for doom 1 peacebringer set for omniknight 1 set for bristleback 2 weapons for axe 1 haircut for luna 2 couriers oh well :D thanks guys and girls!