In the "snaps" tab, I typically have one or the other selected. (grid or vertex snapping) Using grid snapping in any kind of perspective view is usually not usable (unless creating a primitive on the grid.) Just in case this helps you find your solution.
I don't know in units, but it's about 955 cm which the grid is 25.4 cm, so i don't think it is too small. The grid spans through the model, so i would say it is about 2 grid sizes long. EDIT:Changed the units to generic units and it's about 376 units long, with a grid size of 10. So i think it should be fine?
Norron, good to hear. You're welcome. Do you have custom grid colors set? The script sets grid colors based on what I thought was most appropriate for the settings and default background but they will overwrite what you have set. Should be simple to add an option to leave the grid colors/numbers alone when toggling grid…
anyone know how to change the division of the grid in the perspective viewport? ive asked quite a few people no one seem to know and googleing so fars brought up nothing : [
So I'm having trouble aligning things with Snap to Grid how I used to. Back in Max 2009 I was able to move an object around with snap to grid turned on and return it to the exact same spot I started in. Not so in 2011. Here's a comparison: [ame] http://www.youtube.com/watch?v=LrfJ-Y_4Cuk[/ame] I use this method a lot in…
I have no clue why I didn't post this info earlier, I've posted it in the past when snapping issues pop up, better late then never I guess. This isn't to say its perfect or even ideal, but more or less how I've come to understand these features and work with them. 2D snap Snaps exclusively to the active grid object. The…
For the best results with lightmaps you need to make sure the borders of your UV shells are exactly aligned to the grid. You will also want to make sure you setup your UV grid to be by pixels. So 1 grid unit on your uv grid = 1 pixel. Then when you snap to grid you know its perfect. If you just unwrap and snap to the…