tyhe uvmapping are precise and fine are a perfect squared image qith quads I imported with this uvmap and when I exported the thig didnt look good , may be the obj conversion messed it up ? but after I imported the obj in max it still hade the right uvmappign , but the cavity map do not coincide...
I wanted to give a non tiled texture because I wanted to capture all the carvings and normal map blocky look of the original high poly mesh , the low poly I could surely ise a tile but wouln't look that good or detailed ..... Here is how the Uvmapping and distribution of checker pattern looks in3dsmax and with the non even…