yeap but have a hefty price of $299 for camtasia. Think all of the best features of them minced up and spread on some user-friendly bread, how would that sound?
it's alright. nothing to get upset about. time is money in the business of making games to look at. more and more companies can use speedtree if they want. the games they make will have trees that all look alike. by alike, i mean, that they all came from the same program. one day we'll have a program that makes shotguns,…
This: & everything he said: Though I eat bread every day, almost. Starting on PiTA breads now and trying to quit It all together but their goes sandwiches. Also stopping cheese, so no more of my favorite Philly cheese steaks, damn it! :( 6 meals a day the size of your fist and you'll be skinny in no time, eat to nourish…
I'm literally cooking this right now, whilst nibbling on pumpkin bread courtesy of the wife. I'd better wait until later to start on the beers, though, or I'll be asleep by 8pm....
Yeah it was me, if you want more details -> private message, but the global idea is this Mr. buys your characters for the tenth of the bread mouthful that it had promised to you (some dollars).
Damn this game becomes addicting once you start actually building stuff XD. I'm making the oh-so original tower for my base, and made a little bread industry. :)
kutcher is a goofy comedian actor, bassicaly another stiffler, imagine this being the height of his comedic skills .. ashten places a piece of bread on his head and then says "I'M A BREAD MONSTER WOOOOOO WOOO" .. there thats it. he's been on "that 70's show" for some time and i don't think he's yet been actualy funny. so…
Yep. If anyone's modeled engine casing (with precision!), this plug-in's the best thing since sliced bread. http://ie.picclick.com/1992-KTM-125-right-side-engine-casing-crank-281138653532.html
Oh... I wasn't searching for 3d modelling tutorials... haha jk. Actually found a lowpoly character tutorial of his on some other 3d tutorial site then followed the bread crumbs from there.