whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
So I have made a high poly model in Zbrush, which has also been retopologized in 3d Coat for better edge flow, and then brought back, details projected and so on. So I now have I fairly well topologized character model in Zbrush. I used the automatic mapping tools in Zplugin in Zbrush and made a texture (diffuse) map,…
ASKER Inspired by Woo Kim concept. My first project doing the Mentorship Program at Think Tank Training Center. Mentor Pierre Bourgeot Done in 3ds Max, Zbrush, Substance Painter, Photoshop and rendered in Marmoset Toobag. Breakdown Video: https://youtu.be/_MwB6GG_yZo