With 3dsmax character studio and I'm pretty sure with motion builder you can save and load animations between rigs. You can do this with a lot of rig/animation systems out there.
Are you using the clip tools? Slice/trim separate polygroups or mask etc. Clip actually removes it (although actually it just hides it in a separate system and you can un-clip).
Here's the new version: I've reduced the thickness of the main body and increased it on the "lip", hardened some edges and redone the rail system. Hope these changes are good. What do you think?
Implemented my dynamic cloud system to my time of day controller. My next Task will be adding rain and fog. this is going to be a big challange becouse it have to be dynamic and fluid aswell.
It's an entirely new team from bioshock 1, without ken levine (system shock 2, bioshock creator) why is anyone excited for a 2k games sequel to an Irrational Games game?
man Ninjas i must say this game you guys are working on is turning into the craziest complex but well executed thus far combat system. props ive watched from afar.
You could do it with the same system as the old Art jams, where people can do any of the categories you mentioned, but we just have a set theme for each challenge.
BUMP Am I just pushing the landcape system to far? Or is this stretching of the Polys on the landscape just something people are dealing with. Seams like there could be a way to distribute the Polys more evenly.
What marks said was spot on. The whole firing system, cupped with the movement just makes the whole game feel wonky. There is no "feedback", you just feel like your gliding everywhere.