You can start with head to neck relations then chin its in both front and side not correct then profile -> check whole brow to chin diagonal and how features align base on it .I cant tell for sure from this cut off screenshot but skull proportions looks wrong-> height to depth .After you fix all of that you can check your…
Thanks for the great crits guys! @letronrael: totally agree on the colors... I'll tighten it up. I'll bring out the skull some more too.. I think the lighting is killing the textures as well, so I'll attack it from both ends. Ground hasn't been touched at all yet, so I should have that updated next post. @toxic: Should I…
Ok, I finally got everything to look good after its all baked down to the low res. My texture plan did kinda fall to shambles though... I didnt actally get to work on him this weekend, besides a few tweeks. But the next update will be either, his little companion speaker bud, or textured….or both lol. Almost done. The…
Thanks, dudes @DGB: yea, I have it on the to-do list. To figure out some sort of subtle ornamentation - prolly along the lines of a celtic trim. I had also considered a crest of some sort, but I think I am going to save that for the shield. @Mitch: That's a good question/observation. My reference sheet I put together…
Hey Ricky! i'am very familiar with this workflow and I think I can help you. Using humanIk is pretty much straight forward. The first thing to know is that humanIK is designed to work with T-pose skeletons. So, grab your mocap data and put in a Tpose. How? Easy! First, select your Root joint of the mocap. Then, select the…
I've been having a lot of fun with the game. I was having trouble keeping my necromancer minions alive till I started using well of blood. I like finding all the hidden vistas. Haven't done much pvp yet though I'm looking forward to it. I played one round and got steamrolled and wound up in lion's arch, which is kind a…
whats_true: I'm going to try to make it look like something that people would actually use. Maybe not very tidy people, but at least people who take the larger bits of gunk off when it gets dirty. SupRore: This was very good advice. The specular isn't terribly noisy and there's still a lot of detailing that needs to be…
The initial bone structure, in my opnion, needs work. The brow ridge needs that down plane between the eyes. The flesh underneath the eyes is actually flatter than you are sculpting. Look at the side view of your reference. The nose bridge also looks narrow. It should have more roundness to it. I can tell by the narrow…
Loooks cool, well exected... as far as design goes, I think his head should be just a bit smaller... Although it looks correct in proportion, I think that shrinking the head would offer a more interesting exaggeration ... of course we haven't seen the whole body yet, but I think it would make him look tougher. The…
Very cool looking. I love the belt-sash that comes across the torso and is tied into the skin. I'd think you could continue that style up to the spikes on his right shoulder and make them look like they've been implanted a bit more (ie. long scaring from surgery, bunched up and puffy scar tissue around entry points etc).…