All the default settings in Vray should give a pretty much great result, no need to do anything and worry about "linear workflow". Well, depending on what you need, just simply pretty renders or the setup needs to be linear. How does your result look like in Vray Frame Buffer? If possible, share some screenshots.
It's a basic Mental Ray render, using its Physical Sun & Sky feature, tweaking it a little bit (mostly lowering the angle of the actual light), then using Final Gathering & Global Illumination at their default settings. Then I made a separate render pass for AO and added it afterwards in Photoshop. Basically that's the…
I've never gotten anything useful out of Maya's Relax tool(I must be using it wrong), but Unfold works reasonably well for a similar function to pelt map. That said, I prefer to use Roadkill for anything more complicated than planar mapping and stitching things together in Maya because the default UV tools are a bit crap.
The overlapping UVs only matter on your lightmaps. By default in UE your texturing UVs will be on channel 0, and your lightmap UVs will be on channel 1. In Max this is map channel 1 and map channel 2. Overlapping UVs/stacking/stretch texturing/atlasing outside 0-1 are all very common unwrapping techniques in game asset…
Which 3d editing software are you using? You should be able to edit the vertex normals along those seams. The vertex normals are creating shading seams, because the default behavior is to average the vertex normals across nearby geometry. You want to force the normals to match the neighboring body part instead.…
here ya go. though that isn't fun to have to do every time, if no one else suggest anything i would say go to your documents folder and delete your maya prefs folder, on program launch it will recreate all with defaults, probably should pull out your scripts folder though, then put it back after relaunching
I did a super quick pose test for Guilly while playing with the rig. I want to put him in a pose where i can get some texture feedback without him being in his default A pose, but i won't be able to use this one as it covers a bit too much of his body, but it was fun to do anyways!
Yeah, I've been using that double smooth method for 2-3 years now, a very nice trick. Although your poly counts explode. But with today's PCs, it's not a huge issue. Sometimes I do still use the regular methods, since double smoothing pinches or does weird things/doesn't work as well as default methods.
heheh, i like it. I just keep winning, i've no idea why ... i think it's probably cos everyone else insists on "playing" the "game", but they've made a default class - the recon one - that perfectly suits how i play these things, which is sprinting around as fast as possible shooting blindly at anything that moves. Nice…
Basically I have around twenty 50x20 meter dust particles/clouds.Their in large clumps scattered around the landscape.Kind of a low level/thin dust storm slowly moving across the land surrounding the town (but not entering it).I slightly modified a default dust particle found in cryengine called -…