You can by nature only plug one channel into an input, the blending of the poses need to happen otherwise. I did this once by assigning driven keys to various hierarchical groups (or locators) per pose: Say i have a bunch of locators, all in the same place, grouped one below the other. The eyebrow_up controls the lowest…
Up and updated. The gray stripes happen when I use supersized textures like 8192 x 8192 , wich was my workflow , seems I did not get when I worked with smaller textures. The gray stripes are part of the rendering engine of quixel and not due to texture generation ... The black dots are instead created by DDO in the…
I actually have that Gnomon DVD, but I didn't find it too helpful. I should probably watch it again though, cause the last time I did was when it came out years ago. At any case, my main problem seems to be coming up with a color palette. It takes me ages, and I usually just start painting and then adjust the colors wildly…
That proccess is really simple, you create a black and white mask in PS, either from scratch or from a photo. Most of the time I make them tileable but sometimes you might want moew of a "stamp". After that I use the black and white image to create normals whith NDO, if needed. Then you go to DDO, create new material, amd…
Eltrex06__Glad you like the window, I did the window like neon lights, so the church will stand up more. Prophecies__The gables you see are vents for light and air. n88tr__Thank you for your hat. New stuffs The church now is in the center of the scene, it was at right side before. Add the oil tanks and pipes in, yellow and…
Wow, thanks for such a fast reply. I was afraid it was something simple like that. I was starting to think it was my UVs but the tutorials I was using didn't seem to have any problems with their materials when they used the inset tool. For instance in this video: [ame] http://www.youtube.com/watch?v=ZlZgH3O_vxw[/ame] When…
Small update on this scene, it has been a while since I posted something up here. Had a super couple of last weeks so did not really find any time to work on this as of now, but I'm still going to do my very best to make the deadline work. The colors are still mostly placeholder at the moment, going to have another…
Great job, awesome sculpting style on those pillars! But you've did the same error again, runes one the coffin is not readable from the distance make them more bold and simple. Maybe another place for the lights, chains seems not the best place for them, try adding them on the stone pillars :) Also you can add a bit of the…
hehe yeah use meshsmooth. If you still get bad smoothing, just re topo the problem spot, for example you could add a cut that goes from side of the nostril up to the nose and it'll get rid of the tri. One way to keep it all quads is to build the main muscle groups first (mouth, eyes, naso fold), keep em quaded and extrude…
Just to add to this, here is a link of the render I took when it worked originally. Absolutely no idea why the wrap deformer no longer acts in the same way. To my understanding, starting from scratch, building the hair again and going through the whole process should have worked (as it did last time) but for some reason…