mental ray can be a bit tricky but the main things, try the 'Production' quality setting in the render globals. that will bump up the setting automatically for you. under the quality tab in render globals take a look at your sampling settings. try to bump up the min and max sample levels that controls how much sub sampling…
Hello Eishin, Have a couple of notes for you: - The presentation is helping a lot now. - To me , the motion of the body feels right by now. I just suggest that you rotate his body a little bit to the sides since now he is just walking and rotating in just 1 axis. - With my last note I would suggest you offset the movement…
Hello everyone! Welcome to the 83rd edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
try to re-save the image to a different file format, different size, different bit depth. But I assume you mean any texture. maybe try to drag a texture into the viewport on a object - which should by default generate a default material with a difuse texture of that image. Maybe its also just like Seaseme suggested and you…
Hey everyone. Just a quick question (didnt know where else to ask?) I'm trying ot use a Physial painty brush in Adobe Substance Painter to mask roughness to give the effect of 'Water droplets' from condensation. However I'm noticing that the brush can have some inconsistency? I have no idea which setting to change to…
People are basically saying you should try drawing a face first because if you can't draw it, you can't model it either, simple as. And drawing takes way less time than sculpting. I too would recommend that you try and draw a face from reference, then turn over the page and try and draw it again, then look at a ref and see…
ThanK you, @pior Right, will avoid quoting entire messages... What I am aiming at, the actual target, is pretty much stick figures just as you guessed. It does make sense I make wrong prior assumptions that only complicate and hinder the path to a solution. I will try again using seperate curves. For some reason when I…
Hey guys, thanks for all comments and sorry for the late reply. sltrOlsson: Thanks! I'm using custom lighting to remove differences in shading between the terrain and meshes that intersect with it. If I were to blend in only the grass texture I would still end up with many seams. I will add some comparisons later on.…
Ignore Blaizer and other so called "hardcore" players who have no idea what went into this game or any of it's history. It's the same experience as the console game, but on PC, that's it. Some people can edit inis and change some of it's settings, it has rudimentary support for a keyboard and a mouse but seeing how the…
Grainiest of salts, i only did this kind of hair once (plaines/haircards) i did see something i do not usually see in people's hair which is the frontal view and being able to see the scalp skin, it could be a lighting situation but here is a reference image (g image search pic) + a straight version it could be an age…