thx guys I'll definitely work a little bit more on the sandal's straps and the tattoos. For people who are noticing the fact that he's not looking very monkey-ish atm. It's actually a personal choice, I always had in mind a kind of hybrid creature between human a monkey The pose should indeed solve the problem. Thanks…
I don't exactly know what you mean, can you post a picture? Most deforming problems can be solved with tweaking the skin weighting, and rotating the bones properly. I've seen people rotate bones in ways that aren't physically possible in the human body, and then wonder why the model doesn't look good. I'm not saying that's…
If you have the budget for a more fancy shader, you could try parallax. http://wiki.polycount.net/Parallax_Map Parallax doesn't solve the edge problem though, only the interior "extrusions". Some great images and tips in the rock tutorials thread. Simply put, you can make a quick displacement map of your wall, use that map…
Day 1 Let me try out the easiest part first. Something changed from the concept drawing that the ink is not eject from a brush now. It become the stroke write by the brush. I created a sprite sheet for the stroke and a dot for the head The result is like this: Problem here, cant see the stroke from some angle. Add a…
I have had this problem in the past also and I don't have Photoshop available at the moment to confirm my solution, but I believe I solved that by making a layer set. You then move both layers in to the set folder it creates and then collapse that onto another layer. Then when you collapse it then assumes the properties of…
Im playing the demo which is basically the full game but only for 5 hours. i played 2 of them, now im gonna take a long brake from it and see if the lag issues are solved otherwise i enjoyed the first one with my buddies :P PS this game probably takes some time to get the hang of for new players but after that its fun.
If the light is at the upper left, then you need to invert both the Red and Green channels of the normal map. Not sure what the problem is with your diffuse. Could be a weird TGA format? Try saving an ARGB DDS instead, see if that solves it. http://developer.nvidia.com/object/photoshop_dds_plugins.html Also make sure you…
*Scrathing head* There is no wrong or right just personal taste(well that maybe doesnt apply in every situation in life, because that would be absurd, right....right?) but still, first pic is sexier, the one to the right looks like a cavewoman (no offence, the modeling is amazing). Just think like this: who would you…
Characters need to be able to move so at all joints like elbows, knees, you should model it out so it will not deform when the joints bend. Take a look at the low poly thread and check out how others have solved it there, you will see extra lines of detail where that part of the character will move. hmm i hope that helps.…
Hi y'all, I've just posted beta test 2.7. I hope it solves the crashes and vista-compatibility problems. 2.7 also contains speed improvements and a new UI for the preview window. It adds the option to toggle between cylindrical and cuboid preview objects. Thanks for the excellent testing, guys. Please let me know if you…