Caravan: High poly Most of this is just some plain high poly modeling. For the ribbons I used a combination of path deform binding and advanced painter. At you script writers out there: wouldn't it be possible to make a script like advanced painter with these features in it: - Paint on a straight line between two points…
kewl, glade that little tip could help guys =) the piece is lookn beter now! i do how ever agree with the uv thing. If your interested in fixing it, or perhapse have this problem in the future, its actually not as big a hassle as you would think. Heres a quick tutorial on how to do it....I didnt write this tut, an old art…
First question is is this for real time games or can you just use cloth? Since cloth doesn't use bones you can get rid of them and just run cloth sims while your character animates. Since you have a few pieces of cloth you might want to copy your collision mesh and set it to be non visible so each piece of cloth has its…
Thanks for the help guys! I understand now. This is the cleanest result I've ever gotten with face weighting: Something I've noticed which is when there are a lot of dense faces in a curve, I get this: Is it possible to get a cleaner result in places like this? Either way its a very small nit picky thing that nobody will…
Hey all, I've been lurking at the noob challenge threads for a while, but this one really intrigued me. From the start I wondered how I could make the dome...and tonight I tried. I block meshed it and...well it was actually easier than I thought to get an "ok" block out shape. I had issues regarding the "create shape from…
Ok.... so your having problems with the Collision of the Tree? Or Collision of the Gun? because your images show you firing around the Tree but the gun doesn't leave a mark. I'll just run through a list and make sure you've done all these because I just tried the "Generate Collision Primitives" in SpeedTree and it works…
Looks a lot better :) Main thing I would point out is that your beach looks unnatural. Beaches tend to slope from the mainland a bit then even out to the water beginning at the point where the tide is high (because the tides wear away the sand.) This also goes for underwater. The terrain just below the water line should be…
A Live surface has been around since pre-Maya 6, I am pretty sure. It is the plain Magnet icon next to the rest of your snaps on the top right. I import two instances of the "medium poly" (a lower subdivision level of the high-poly version) and put them on the same layer, I make one semi-transparent with a Lambert…
Thanx Guys! love the feedback :) @Jayoplus and @ Jramauri I am Going to make it Low Poly n Textured for my portfolio, i'm thinking i Might make a video of it and post it. @Duxun I got my comp like 2 years ago its pretty good I got 8 Giggty-giggity of ram Dual Nvidia Geforce 9800GT (SLI) 2.6Ghz intel Quad core duo But I…