Hi, Thanks, yes you can see from the viewer that there is one spot where that was an issue (the area between the generator and the battery/foregrip), but overall, the bake has been pretty ok. Biggest problem is the baking error at the barrel-end. I'll fix it shortly and post an update. cheers
That was a bit harsh mate! :D he made the normal map work, so even if there are some artifacts and some parts not showing properly, its okay for now. I believe that first you need to learn the technical part and how it works, and then try and minimise the errors and maximise the quality!
You should take your time and study your ref. Maybe open only one at a time and compare that one. Take a break from your project for a day or two if you so you give yourself time to forget it and have fresh eyes to see your errors.
Off the top of my head, you'll probably need to stick this in before the addModifier call: max modify mode Max is really retarded about stuff like that, where you need to explicitly switch to the appropriate mode, otherwise you get a crash and an entirely-unhelpful error message.
Those look like raycast errors from your cage being too close to your HP mesh. If you are using a cage, double check to make sure it is not penetrating your high poly, if you are not baking with a cage then try increasing the raycast distance in your baking tool.
I never have had a single driver issue with my intuos 3 in Vista. And now, that i use windows 7 with driver pro620-w5, the same, zero errors/issues :S I only can complain about ati, about my crap of 5770 :D
Having the back faces crashing through the front can cause baking errors in your normal maps, ao, etc. It can also cause holes if you decide to dynamesh it. If you arent going to be using that inside geo, it's probably best just to delete it in the beginning prior to sculpting.
Quick update: Might have found a fix for the error on the door. If it doesn't work today, will make a post in tech talk. Edit: This fix worked on a few pieces but that problem area on the door is still going strong. Will try one last ditch effort and if that doesn't work it's on to tech talk.
Thanks for posting Rhino. I edited the mesh around my face, but the same errors and mistakes are holding me back. I think I best starting over and doing as Vertex said. I'll post some random body parts tomorrow when I get a chance.
Thanks Vig More skull studies, just profile and front till I get comfortable with them, then I'll move onto more complicated views. And again if anyone sees errors in my work please let me know. Trying to be critical myself but fresh eyes help.