Well, consider this piece of geometry that could be a piece of armor of some sort. Suppose I want to slide the selected vertexes at same time along their edges. Note how the model is offset from the world origin and the vertexes are asymmetrical in relation to the entire model, providing a non-trivial example. Selecting…
I'm going to pipe in as well, someone probably already mentioned this, but when importing a mesh (say I fixed a triangle or moved something slightly), don't discard all of the materials in the scene, and reapply them provided the asset name stays the same! It's extremely annoying to make a small tweak on a mesh and then…
We should compile a list here or elsewhere (maybe in another sticky thread) that has all the guild members listed by name they use here on polycount, then WoW character(s) name, then class and race for those, and finally professions they're using. That way if we have resources to expidite guild members leveling in their…
[ QUOTE ] Children are NATURAL role-players. They don't need dice or rules to enjoy rich play experiences. Whatever changes adolescence cause also seem to bring about a need for rule-based play ... possibly because rules mean "game" an more or less self-acceptable term, whereas "play" (without rules) suggests childishness…
Okay, now I don't really feel comfortable about criticizing a model that looks as sweet as this one does. But that is kind of what these boards are for. (among other things) So here goes... I think the hands are too small. Proportionally speaking, the hands strike me as being very small compared to the rest of him. Now,…
I guess what's got us game art folks up in arms about the Halo series and it's in-game art is that the art isn't top notch, yet it's a triple A title with one of the biggest budgets of any game ever. Imagine an iD game, or Epic, or Final Fantasy game that didn't have the best of the best art style? The Halo series has…
Yeah, something about the characters... Spot on. That one shot with the spartan with yellow armor? I just thought "damn, thats some really good artwork and modelling". But then you look in the background and its clear they spent faaaaaaaar too much of the memory budget on making the character heads round rather than making…
So with this kind of big (compared to the player) in-game asset it is pointless to create a high poly version of the model to generate detail for the normal and texture maps ? .... or did I made mistakes when creating the UV's for it. Here is the Low poly UV layout Few words about it.... basicly I followed a guideline that…
Well done - I think you are %90 of the way there. I think your lines and forms are too uniform. The pot belly isn't a smooth egg shape - its a beat up lump of steel, warped from the orcs heating it over flame. So are those patches applied to it with bolts. In your version they are very neat, perfect little bandages - in…
The swinging at the beginning seems a little excessive. I'd almost prefer to see him launch off the first swing and keep the momentum from flying onto the bar. There needs to be some sort of pause or something before the first stab in the lich king bit. Its like the sword just goes through the dwarf like he isn't even…