You should be able to use the official ATI Mobility Catalyst drivers. They have a utility to check if the driver would be compatible with your system: https://support.ati.com/ics/support/KBAnswer.asp?questionID=19546 .
http://www.grandtheftendo.com/ A free homebrew game for the original Nintendo Entertainment System (NES). It is a tribute to Rockstar Games' Grand Theft Auto III. It's not yet done but it looks pretty cool so far.
http://www.penny-arcade.com/2007/12/26 Nice to finally see it available, but it still looks like some limitations to getting mods onto the system. Correct me if I'm wrong on this assumption.
Ta! Automator is so useful - and it's core to the OS, making it pretty solid. I'm jsut looking at switching my backups to an Automator system - At 3Am COPY ALL USERS TO USB DRIVE or something.
Not necessarily, Tech Artist is kind of a catch-all for anything that is not purely art or engineering. You might want to add Senior to the title if you're looking for someone more experienced. The only reason I mentioned Pipeline Tech Artist is when you say "system that brings it all together", that role popped in my…
This is starting to look like its exceeding my already high expectations, finally what looks like a good cover system for an FPS. Oh and range dials on every weapon :D http://www.gametrailers.com/video/mechanics-walkthrough-red-orchestra/703583
So, this is my first time doing a material in substance designer or messed with any kind of node system to make textures. Any thoughts, feedback will be gladly appreciated. Just want to know if Im going in the right direction.
Yes, you will not get the same transform behaviour in Maya as you get in Blender. Blender's transform system is completely unique and cannot be replicated in Maya/Max. It's a non-destructive live process.
Thanks guys much appreciated :) Raymond, the dwarf and ice ogre were created by me in 3ds max using the CAT system I've added a shot breakdown to the video for anyone interested!
With 3dsmax character studio and I'm pretty sure with motion builder you can save and load animations between rigs. You can do this with a lot of rig/animation systems out there.