Considering how much education costs in other countries like the UK or the states I would believe that the students take their education more seriously? Since it's mostly free education in Sweden we tend to get some real slackers in classes. These people never make it into the industry though however so they pretty much…
Hello everyone. I'm making an effort to optimize the amount of time it takes to create assets. I'm not to familiar with how long something should take. I spoke to a student at Gnomon who mentioned that a prop will take 2-3 days for an assignment. I have made 2 props so far. The second prop took me 6 days to make and that's…
Hi guys, Still looking for some faithful and generous artists to take part in piece or more regarding a new physical/NON-digital Bible-based TCG that has been in development for a couple years. The game is called Victory 7 and originates from our new nonprofit at FearlessNonprofit.org which is designed to help the world…
Hi everyone. I've completed a prototype of a turn-based iOS strategy game with programmer art. I need help from an artist to finish it! (My programmer art looks like poo. :'( ) About the game The game is called Pocket Lords. It's a 2D, turn-based strategy game in a medieval setting. The campaign map portion of the game is…
This is not going well anymore :D My UV's aren't working properly anymore, they are all messed up, no idea why.. I can't seem to fix this normal map issue, even with a fully traingulated mesh and a proper bake. I might just go bake to my low poly stage, redo the high poly and the UV's and then redo the bakes. Or I might…
Hi guys, by looking at some workshops I realized how a good material can make the difference in a model presentation. I put together three materials that hopefully could help high and low poly stand out. Shiny Dark material is based on X-Convict and nrek materials found in this thread. Get the MatLib here. Built on 3ds Max…
We'll make your user interface alive! UI is one of the most important elements of the game; it doesn't need to be stiff and static. Look how we do it: https://www.youtube.com/watch?v=7QRN2oAjT0E Unreal Engine, Unity3D, Spine2D, Rive, LottieFiles, Adobe After Effects. You need UI Animation? Drop me a message:…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
No, absolutely not. Imagine a black and white chessboard that's covered in lacquer to make the whole thing smooth and glossy. Diffuse values for the checkers will be drastically different. Roughness for the checkers will be nearly constant, and shouldn't show any of the chequered pattern at all. Roughness for lots of…
I started with basic primitives so I could learn and feel comfortable with the software UI first. After that I learned how to make a real world object, a high poly barrel in my case. Then how to make the barrel low poly. Then the fun part: UV mapping (can be infuriating at first) :poly142: After I had my low poly uv mapped…