bake your normal maps from HP to LP. than bring the normalmap into photoshop, and use something like crazybump or NDO on the concrete texture to get normal details out of it than past it into a layer above the baked normal map, set it's blending to overlay, and open the layer properties and uncheck the blue channel. Than…
No direct way to do it, but there might be a roundabout way. You used to be able to open illustrator paths as splines in Max. Might have needed a plugin, but it could be done. Assuming it's still possible to do that you could try the following: - Stamp down your brush on a blank layer - CTRL click the layer thumbnail to…
It's not a smooth as a baby's ass but it's more of a preview, i'll pop up the samples later on anyway anything noticeable I should change in the mesh/ render?. Thanks to Firebert for rendering tips, and here's the link to the tutorial i used to render it (with a mix of fireberts advice)l :…
- dont make her smile, you'll pose the mouth accordingly later - you made the most classic facial morphology mistake : You shaped the eyebrow bone by looking at the 'hairy' eyebrow instead of looking at the bone itself. The bone is horizontal there (check your front ref, look at the highlight from one brow to the other,…
Modo: gray background: 1. for viewport grabs: system>preferences>display>colors>background>change background color 2. for render: shader tree>environment>environment material>environment type>constant>change zenith color no antialiasing: Must change per image map. Works with renders and viewport grabs: shader tree>image…
real nice. i agree with the idea that the detail is a little clean and high frequency. layering up some water damage and dirt on seperate layers or floating polys would makeadd a great deal. also the modeling looks a little clean to me (not nessacrily a prob) but some less level (medeival buildings are rarely square)…
You'd be surprised how many times ive heard that said "lets crunch now so we dont have to later..." And everytime it turns out that the early crunch was just to prepare for the later crunch. Worst part of it all is when your lead/boss makes you feel like shit for leaving early after a 10hour+ day. I had this one lead that…
For sand, I found that getting a 50% grey layer and adding some very slight noise to it then overlaying it on a larger detail normal map gave a nice sand grain effect. The benefit is that each pixel represents a different facet (rather than baking or converting from a height map, as that anti-alises the pixels together).…
I paint welds, with a custom weld brush. - Reset the back/foreground color to B/W - Create a new layer, set it to overlay - Take a hard brush - Turn on color dynamics Set the back/foreground jitter to 20% Sat jitter to 10% Brightness Jitter 25% - Turn on Scattering Set both Axes to 50% - Turn on Noise Sometimes (and of…
I find keeping a OneNote journal as a personal wiki helps a TON to keep long term notes about pipeline steps, or what to look out for during QA of a particular asset, etc. Look. I'm smart, sort of, but I find myself wasting a heinous amount of time re-searching for information I swear I already learned about two months ago…