So, I'm sure many of you have already seen this info, but I was not able to see even one thread dedicated to the topic....and I'm pretty sure this is big enough news to talk about ;) http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/ Woooohoooo!!
Hello dear community When I click on divide to increase the polygon and have a smoother and better shape on my branch, Nothing happens and I still see the same Low Poly even though the number of polygon rises at top! Smt button is On : What should I do? I'm sorry I'm new in Zbrush!
Hi everyone, We're interested in creating a modular barrier set for 3D marketplaces, we would appreciate your feedback and ideas on improving our models, they have to be relatively low poly and our aim is to make a high quantity at an affordable price for indie devs, thank you for your time. model model
We need a good prop artist to model and texture about a dozen weapons. We'll be paying per weapon. Applicants should have previous professional game dev experience. Expert texturing skills is a must. Please email Damon DuBois at damon_dubois@wayforward.com for more information. www.wayforward.com
Hello dear fellows, i've jsut finishd my LP platform for game, UV it in maya and after importing mesh in SP i am getting this yellow collor on the bottom of platform, any idea wwhat is it? I didn't make any painting yet, jsut import obj and here is color from the box :hushed:
Dear Friends, We'd like to share our latest project: - Title: Portugal Kitchen - Full project: https://www.behance.net/gallery/74485343/Portugal-Kitchen-Interior-Visualization This kitchen is designed to incorporate dark wooden cabinets and black and white tiles to make a cozy kitchen. Hope you like it! Thank you!!
Michael Abrash has posted his slide set from his talk on virtual reality at the Valve Dev Days event at his blog. As he notes, it also includes all the text of his talk as well. Joe Ludwig’s slides, he also discussed VR, are also linked at his blog.
For those not looking at the official Dev forums, Seith has been creating some magic scripts to enhance the 'workflow' of the original Crytek ones. I have been helping beta test and he has now released a new version. http://seithcg.com/wordpress/?page_id=973 :thumbup::thumbup:
I guess these days I could call myself a generalist although I dont make much character art, I do like to make vehicles and get them working in game engines. I....blah blah here www.websta3d.blogspot.com Be sure to have a good look around, some of the dev history page might be of interest to beginners.
Hey Guys, this is a personal project I worked on the last 2 weeks in my spare time. It's the Widowmaker Shotgun from Deus Ex: Human Revolution. Please let me know if you like it :) 8.303 Polys / 15.838 Tris 2048 Textures, Albedo / Emmissive / Metallic / Normal / Roughness Low Poly: High Poly: